FIRST Robotics

USfirst.orgFIRST (For Inspiration and Recognition of Science and Technology) is a multinational non-profit organization, that aspires to transform culture, making science, math, engineering, and technology as cool for kids as sports are today.

FIRST was founded in 1989 by Dean Kamen, inventor of the Segway Human Transporter. FIRST operates the FIRST Robotics Competition in which teams of high school students, sponsored and assisted by local companies and volunteers, design, assemble, and test a robot capable of performing a specified task in competition with other teams. FIRST also runs the FIRST LEGO League, for children 9-14 years old, and FIRST Place, an innovative science and technology center, including a hands-on children's science museum.

FIRST was founded on partnerships with businesses, educational institutions and government. Many Fortune 500 companies provide funding, in-kind donations and volunteers to support the program.

The key to FIRST's success is the work of over 44,000 volunteer mentors, professional engineers, teachers, and other adults working with students across the country. In addition to the thousands of volunteer team mentors, FIRST competitions and other events were organized and staffed by over 28,000 event and committee volunteers. Through these volunteers, FIRST programs engaged over 156,000 young people during the last year. FIRST programs are growing rapidly in the United States and Canada, and demand is accelerating in other countries.

FIRST 2007The FIRST Robotics Competition is an exciting, multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. The program is a life-changing, career-molding experience—and a lot of fun. In 2008, the competition will reach over 37,000 high-school-aged young people on over 1,500 teams in 41 regional events. Our teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., The Netherlands, and almost every U.S. state. The competitions are high-tech spectator sporting events, the result of lots of focused brainstorming, real-world teamwork, dedicated mentoring, project timelines, and deadlines.

Colleges, universities, corporations, businesses, and individuals provide scholarships to our participants. Involved engineers experience again many of the reasons they chose engineering as a profession, and the companies they work for contribute to the community while they prepare and create their future workforce. The competition shows students that the technological fields hold many opportunities and that the basic concepts of science, math, engineering, and invention are exciting and interesting.