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2003 Robot and Game
This year’s playing field is 24 feet
wide by 54 feet long. It is enclosed on its long sides by a pipe railing
that is 20 inches high. The end sections consist of four “Driver Stations”
that are located behind 36-inch high aluminum diamond plate walls with
48-inch acrylic safety view panels on top. A 4-foot wide by 12-foot long
by 2-foot high plastic-surfaced platform is located in the center of the
field. Access to the platform is provided by 12 foot wide, welded steel
wire mesh surfaced ramps on each of the long sides. These ramps are 8 feet
in length and are set at approximately 14 degrees from horizontal. 2-foot
high sheet plastic walls protect the open sides of the ramps and platform.
At each side of the platform is a 6-foot wide alley that connects the
opposite ends of the playing field. These alleys are divided at midfield
by a pipe rail. The surface of the playing field is carpet. The carpet
will be marked to allow for the use of optical sensor tracking and
navigation. The human player containers will have reflective tape on them
for sensor tracking.
The 2003 Game – “Stack Attack”
This year’s game requires robots to collect and stack plastic storage
containers on their side of the playing field. The location of the
containers and the height of the stacks will determine each team’s score
for each round. Each match will feature two-team alliances playing from
diagonally opposite ends of the playing field. There will 29 containers
located across the top of the center platform in the shape of a pyramid.
Also, each alliance will be allowed to have a human player from each team
enter the playing field before the start of the match to freely place or
stack eight additional containers. The robots from each of the four teams
will be placed in starting positions in the alleys at each side of the
center platform on the opposite side of midfield from their drivers. After
the human players have been allowed 10 seconds to place their containers
and exit the field, the robots will be allowed 15 seconds to function
autonomously, without driver control of any kind, to race to the various
container stacks to collect or maneuver them for scoring opportunities or,
perhaps, to knock down their opponents containers. After the “Autonomous
Period”, the robots will be under complete control of their drivers for
the remaining 1 minute and 45 seconds of the match. The object of the game
is to collect and stack containers on your team’s side of the field. Each
legal container on your side of the field counts as one point. The final
score is the result of multiplying the number of containers in the highest
stack by the total number of legal containers in your alliance’s scoring
zone. An additional 25 points is awarded for a robot that is positioned on
the top of the ramp platform.
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